Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic".
Description: In Software Mode, both third person and cockpit views make the game go unplayably slow.Software mode FPS drop in Third Person or Cockpit view Description: In Hardware mode clouds are invisible.On newer builds (including 1.6 and 1.7) this is only a partial fix on D3D11, as the planes will still appear darker than they should and have a black jagged outline (white outline if Texture Filtering is set to Nearest), while having no effect on OpenGL. This works on both D3D11 HW and OpenGL HW renderers if using OpenGL, Auto Flush must be enabled. along with the no-interlacing cheat codes for the game (requires NTSC-U version). Description: In Hardware mode the player's plane texture appears completely black.Also known as Ace Combat: Distant Thunder (EU).Software mode does not experience such issues but is prone to slowdowns. Distracting, but playable as they only happen in the distance. Has severe terrain texture glitches that worsen the longer played, and in game player pla ne renders completely black. Test configurations on Linux: Environment I tried 2X resolution and Native (PS2), anyway with the brakes the game runs on OpenGL (Hardware or Software) rendering.
The game runs at 1080p 60 FPS with 65% brakes, for that without bugs and freezes.
I downloaded this patch to remove the permanent black color of the plane. Cannot see Explosions, no known fix as of yet, but can upscale u p to 2k.
Runs full speed on 'Safe' emulator preset. Toggling the Software Renderer (F9 key) on and off again seems to remove the bugged sun/moon texture for the current mission instance, but I did not discover this fix until after my playthrough was complete so I have not tested it extensively. When looking towards the sun or moon, a large, square, negative-color-looking texture appears over it.It is correctly textured in Software rendering, but I am to run the game at full speed using the Software renderer on my hardware configuration. As noted in the known issues, the player plane is completely black in missions.Also, I see vertical lines on the entire game, save for some cutscenes. Even at native resolution, my GPU is maxed out and i get framerates like 52-58FPS. This is a VERY intensive game for both CPU and GPU. Slowdown with OpenGL HW renderer due to unoptimized AMD OGL driver. Numerous graphical issues in hardware mode. Software mode works well, but requires a fast CPU and only Virtual Cockpit view works. Hardware mode runs fast, but there are too many texture glitches to be enjoyable. Nvidia GeForce GTX 460 (driver 314.22 + GeForce Experience installed)Įurope v02.00 (), None, SkipMPEG, - Game launched via a retail copy., - Heavily "garbled" textures in the in-g ame menus (plane/weapon selection, plane/weapon buying and selling screen) : most of the textures of those menus are hidden by formless black polygons covering a large part of the screen.Needs investigation/optimization to make this game playable. Needs powerful hardware just to go in-game. Every plane has two alternate paint schemes, gained by achieving a superior, or S, ranking on a stage in normal difficulty mode, by shooting down the ace pilots on each stage, or by completing the challenge modes. Game description: During the course of the game, the player has the opportunity to purchase 21 different planes, from models that actually exist to prototypes or relatively new aircraft that were in development (at the time of game production) and their weaponry.
Ace Combat 04 NTSC Cover Game general and emulation properties: